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    https://sophisticatedspectra.com/article/drosia-serenity-a-modern-oasis-in-the-heart-of-larnaca.2521391.html

    DROSIA SERENITY
    A Premium Residential Project in the Heart of Drosia, Larnaca

    ONLY TWO FLATS REMAIN!

    Modern and impressive architectural design with high-quality finishes Spacious 2-bedroom apartments with two verandas and smart layouts Penthouse units with private rooftop gardens of up to 63 m² Private covered parking for each apartment Exceptionally quiet location just 5–8 minutes from the marina, Finikoudes Beach, Metropolis Mall, and city center Quick access to all major routes and the highway Boutique-style building with only 8 apartments High-spec technical features including A/C provisions, solar water heater, and photovoltaic system setup.
    Drosia Serenity is not only an architectural gem but also a highly attractive investment opportunity. Located in the desirable residential area of Drosia, Larnaca, this modern development offers 5–7% annual rental yield, making it an ideal choice for investors seeking stable and lucrative returns in Cyprus' dynamic real estate market. Feel free to check the location on Google Maps.
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    Unreal Engine 5 Blueprint Prefabs & Editor Utility Widgets

    Posted By: lucky_aut
    Unreal Engine 5 Blueprint Prefabs & Editor Utility Widgets

    Unreal Engine 5 Blueprint Prefabs & Editor Utility Widgets
    Published 9/2024
    Duration: 6h6m | .MP4 1920x1080, 30 fps(r) | AAC, 44100 Hz, 2ch | 6.27 GB
    Genre: eLearning | Language: English

    Create data driven Blueprint Prefab structures using Editor Utility Widgets and Data Assets in Unreal Engine 5.4


    What you'll learn
    Learn to Build Prefab Structures using Blueprints Programatically. This technique is useful to create reusable Prefab Blocks to build bigger structures.
    Expand the Knowledge to apply Blueprint Programming Techniques in areas other than Game play.
    Learn to Build data driven tools using Blueprints
    Learn Editor Utility Widgets to create User Interface to manage Data driven Blueprints.
    Creating innovative products for automation in Unreal Engine

    Requirements
    Beginner to Intermediate knowledge in Unreal Engine Blueprints Programming
    Basic Knowledge in Unreal Engine User Widgets
    Basic Maths

    Description
    In this Unreal Engine 5.4 Course, you will learn the techniques to construct data driven Blueprint Prefab Buildings and other Structures using Modular Static Meshes and Editor Utility Widgets. The concepts to calculate the Pivot Point Locations and measure the dimensions for the Static Mesh in Blueprints is covered. Using the Vector Maths techniques, Modular meshes are placed within an Actor Blueprint in a data driven way using Data Assets. Editor Utility Widgets are used to manage the data assets. The Editor Utility Widgets are run in the editor during design time.Only Blueprints are used in this course and no C++ knowledge is needed.
    In Section1 and 2, the needed concepts are explained in Blueprints using a simple sample project and concept diagrams.
    In Section 3, a basic version of the Building Prefab Tool will be developed step by step.
    In Section 4, Editor Utility Widget will be created step by step.
    The Unreal Engine 5.4 project for the Tool Developed will be shared with no dependencies needed.
    In Section 5, A Walkthrough will be provided to use the tool developed so far.
    In the Extended Section 6, The Self Study Material - Advanced Prefab Tool is provided with a walkthrough
    to build an advanced Prefab Structure.
    The Blueprints are Documented using Comments for Self Study.
    In the Extended Section 7 - A Cinematic Environment creation process is covered.
    The Environment Creation Section is not very detailed as the focus of the course is about Building the Prefab structure using Editor Utility Widgets. The Process is explained at a high level with a walkthrough. But a lot of interesting features are covered to bring the Cinematic look to the scene.
    Who this course is for:
    Unreal Engine Developers interested in Automating different workflows
    Unreal Engine Developers interested to build innovative tools for their project to boost productivity
    Environment Artists and creators who wants to automate building structures
    Anyone interested to learn new areas other than game play techniques in Unreal Engine

    More Info