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    https://sophisticatedspectra.com/article/drosia-serenity-a-modern-oasis-in-the-heart-of-larnaca.2521391.html

    DROSIA SERENITY
    A Premium Residential Project in the Heart of Drosia, Larnaca

    ONLY TWO FLATS REMAIN!

    Modern and impressive architectural design with high-quality finishes Spacious 2-bedroom apartments with two verandas and smart layouts Penthouse units with private rooftop gardens of up to 63 m² Private covered parking for each apartment Exceptionally quiet location just 5–8 minutes from the marina, Finikoudes Beach, Metropolis Mall, and city center Quick access to all major routes and the highway Boutique-style building with only 8 apartments High-spec technical features including A/C provisions, solar water heater, and photovoltaic system setup.
    Drosia Serenity is not only an architectural gem but also a highly attractive investment opportunity. Located in the desirable residential area of Drosia, Larnaca, this modern development offers 5–7% annual rental yield, making it an ideal choice for investors seeking stable and lucrative returns in Cyprus' dynamic real estate market. Feel free to check the location on Google Maps.
    Whether for living or investment, this is a rare opportunity in a strategic and desirable location.

    Game Character Modeling and Animation with 3ds Max

    Posted By: step778
    Game Character Modeling and Animation with 3ds Max

    Yancey Clinton, "Game Character Modeling and Animation with 3ds Max"
    English | 2007 | pages: 358 | ISBN: 0240809785, 1138427802 | PDF | 28,8 mb

    This book takes you step-by-step through the process of creating a playable 3D character using 3DS Max.
    Offering a complete overview of the 3D real-time character asset creation pipeline. Yancey Clinton will take you through the five major subjects used in the asset pipeline:
    1. 3D modeling, including techniques specifically for both the body and head.
    2. Unwrapping a model, which is one of the most misunderstood processes.
    3. An overview of creating textures for your Unwrapped chararacter using Photoshop.
    4. Rigging or Skinning a Character, using the industry standard Character Studio 4.
    5. 'How to make your character move' with an overview of game animation and deeper into Character Studio.
    But it doesn't end there! Yancey also shows you the final step; how to actually put the model into the Unreal editor and compile it for play in Unreal Tournament.

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