Subcategories

Chess for Tigers

Posted By: IrGens
Chess for Tigers

Chess for Tigers by Simon Webb
English | December 20, 2013 | ISBN: 071348988X | EPUB | 144 pages | 5 MB

Chess: The Complete Self Tutor

Posted By: IrGens
Chess: The Complete Self Tutor

Chess: The Complete Self Tutor by Edward Lasker
English | March 4, 2014 | ISBN: 0713481609, 0713403748, 0713403748, ASIN: B00PPHSUAU | EPUB | 468 pages | 13.1 MB

Learn Chess Quick: How to Play the World's Greatest Board Game, and Win

Posted By: IrGens
Learn Chess Quick: How to Play the World's Greatest Board Game, and Win

Learn Chess Quick: How to Play the World's Greatest Board Game, and Win by Brian Byfield, Alan Orpin
English | April 6, 2010 | ISBN: 1906388660 | EPUB | 144 pages | 6.8 MB

Significant Zero: Heroes, Villains, and the Fight for Art and Soul in Video Games

Posted By: tarantoga
Significant Zero: Heroes, Villains, and the Fight for Art and Soul in Video Games

Walt Williams, "Significant Zero: Heroes, Villains, and the Fight for Art and Soul in Video Games"
ISBN: 1501129953 | 2017 | EPUB | 304 pages | 3 MB

Mobile Game Development with Unity: Build Once, Deploy Anywhere

Posted By: First1
Mobile Game Development with Unity: Build Once, Deploy Anywhere

Mobile Game Development with Unity: Build Once, Deploy Anywhere by Paris Buttfield-Addison, Jonathon Manning
English | August 2nd, 2017 | ASIN: B074HPQ2DN, ISBN: 1491944749 | 463 pages | EPUB | 23.23 MB

Do you want to build mobile games, but lack game development experience? No problem. This practical guide shows you how to create beautiful, interactive content for iOS and Android devices with the Unity game engine.

Tetris: The Games People Play

Posted By: viserion
Tetris: The Games People Play

Box Brown, "Tetris: The Games People Play"
ISBN: 162672315X | 2016 | PDF | 256 pages | 117 MB

The Business and Culture of Digital Games: Gamework and Gameplay (Repost)

Posted By: step778
The Business and Culture of Digital Games: Gamework and Gameplay (Repost)

Aphra Kerr, "The Business and Culture of Digital Games: Gamework and Gameplay"
2006 | pages: 188 | ISBN: 1412900476 | PDF | 1,6 mb

Games for Health 2014: Proceedings of the 4th conference on gaming and playful interaction in healthcare

Posted By: DZ123
Games for Health 2014: Proceedings of the 4th conference on gaming and playful interaction in healthcare

Ben Schouten, Stephen Fedtke, Marlies Schijven, "Games for Health 2014: Proceedings of the 4th conference on gaming and playful interaction in healthcare"
English | 2014 | ISBN: 3658071400 | PDF | pages: 161 | 2.7 mb

Bolt Action Campaign: New Guinea

Posted By: bakerman
Bolt Action Campaign: New Guinea

Bolt Action Campaign: New Guinea
Warlord Games/Osprey Publishing | 2017 | ISBN: 1472817893 | English | 326 pages | PDF | 18 MB

Games and Learning Alliance: 5th International Conference

Posted By: Jeembo
Games and Learning Alliance: 5th International Conference

Games and Learning Alliance: 5th International Conference, GALA 2016, Utrecht, The Netherlands, December 5–7, 2016, Proceedings by Rosa Bottino, Johan Jeuring, Remco C. Veltkamp
English | 2016 | ISBN: 331950181X | 456 Pages | PDF | 50.2 MB

This book constitutes the refereed proceedings of the 5th International Conference on Games and Learning Alliance, GALA 2016, held in Utrecht, The Netherlands, in December 2016.

Silman's Complete Endgame Course: From Beginner to Master

Posted By: First1
Silman's Complete Endgame Course: From Beginner to Master

Silman's Complete Endgame Course: From Beginner to Master by Jeremy Silman
English | October 31st, 2006 | ASIN: B00H273OJS, ISBN: 1890085103 | 530 pages | AZW3 | 30.19 MB

A revolutionary book on chess endgames, designed to ensure that players understand everything they need to know at their rating levels, and prepare them to advance to the next.

New Perspectives on the Social Aspects of Digital Gaming : Multiplayer 2

Posted By: readerXXI
New Perspectives on the Social Aspects of Digital Gaming : Multiplayer 2

New Perspectives on the Social Aspects of Digital Gaming :
Multiplayer 2

by Rachel Kowert and Thorsten Quandt
English | 2017 | ISBN: 1138643637 | 219 Pages | PDF | 1.9 MB

Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made [Audiobook]

Posted By: First1
Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made [Audiobook]

Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made [Audiobook] by Jason Schreier
English | September 5th, 2017 | ASIN: B0731MCF1R, ISBN: 1538453932 | MP3@64 kbps | 8 hrs 1 min | 221.16 MB
Narrator: Ray Chase

Developing video games—hero's journey or fool's errand? The creative and technical logistics that go into building today's hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. In Blood, Sweat, and Pixels, Jason Schreier takes listeners on a fascinating odyssey behind the scenes of video game development, where the creator may be a team of 600 overworked underdogs or a solitary geek genius.

Game Engine Black Book: Wolfenstein 3D

Posted By: First1
Game Engine Black Book: Wolfenstein 3D

Game Engine Black Book: Wolfenstein 3D by Fabien Sanglard
English | September 5th, 2017 | ISBN: 1539692876 | 313 pages | PDF | 20.80 MB

How was Wolfenstein 3D made and what were the secrets of its speed? How did id Software manage to turn a machine designed to display static images for word processing and spreadsheet applications into the best gaming platform in the world, capable of running games at seventy frames per seconds? If you have ever asked yourself these questions, Game Engine Black Book is for you.

Metagaming : Playing, Competing, Spectating, Cheating, Trading, Making, and Breaking Videogames

Posted By: readerXXI
Metagaming : Playing, Competing, Spectating, Cheating, Trading, Making, and Breaking Videogames

Metagaming : Playing, Competing, Spectating,
Cheating, Trading, Making, and Breaking Videogames

by Stephanie Boluk and Patrick LeMieux
English | 2017 | ISBN: 0816687161 | 392 Pages | PDF | 9 MB