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"The Role of Gamification in Software Development Lifecycle" ed. by Christos Kalloniatis

Posted By: exLib
"The Role of Gamification in Software Development Lifecycle" ed. by Christos Kalloniatis

"The Role of Gamification in Software Development Lifecycle" ed. by Christos Kalloniatis
ITexLi | 2021 | ISBN: 1839628669 9781839628665 1839628626 9781839628627 1839628677 9781839628672 | 129 pages | PDF | 9 MB

This book presents innovative research efforts and technical solutions related to gamification and improving user engagement in all stages of the development process.

Introduction to Game Systems Design

Posted By: hill0
Introduction to Game Systems Design

Introduction to Game Systems Design
English | 2022 | ISBN: 0137440847 | 384 Pages | EPUB | 34 MB

Game-based Learning Across the Disciplines

Posted By: hill0
Game-based Learning Across the Disciplines

Game-based Learning Across the Disciplines (Advances in Game-Based Learning)
English | 2021 | ISBN: 3030751414 | 427 Pages | PDF EPUB | 35 MB

Game Dev Stories Volume 2: More Interviews About Game Development and Culture

Posted By: yoyoloit
Game Dev Stories Volume 2: More Interviews About Game Development and Culture

Game Dev Stories; More Interviews about Game Development and Culture
by David L. Craddock

English | 2021 | ISBN: 1032062649 | 195 pages | True PDF | 59.35 MB

"Systems-of-Systems Perspectives and Applications: Design, Modeling, Gaming and Decision" ed. by Tien M. Nguyen

Posted By: exLib
"Systems-of-Systems Perspectives and Applications: Design, Modeling,  Gaming and Decision" ed. by Tien M. Nguyen

"Systems-of-Systems Perspectives and Applications: Design, Modeling, Simulation and Analysis (MS&A), Gaming and Decision Support" ed. by Tien M. Nguyen
ITexLi | 2021 | ISBN: 1839683287 9781839683282 1839683279 9781839683275 1839683295 9781839683299 | 214 pages | PDF | 17 MB

This professional technical book presents complex topics on System-of-System (SoS) and Systems-of-Systems (SOS) engineering, SOS enterprise architecture (SOSEA) design and analysis, and implementation of SOSEA framework along with the modeling, simulation and analysis (MS&A) models in MATLAB. The book extends the use of SOS perspectives for the development of computer simulation models for complex processes, systems, decision support systems, and game-theoretic models.

Games Without Frontiers?

Posted By: hill0
Games Without Frontiers?

Games Without Frontiers?: Socio-historical Perspectives at the Gaming/Gambling Intersection
English | 2021 | ISBN: 3030749096 | 124 Pages | PDF EPUB | 5 MB

Unity Game Development Master Class

Posted By: envasel
Unity Game Development Master Class

Unity Game Development Master Class
MP4 | Video: h264, yuv420p, 1280x720 | Audio: aac, 44100 Hz | Duration: 19h 14min | 8.34 GB
Genre: eLearning | Language: English

In this Unity course we start from the very basics and cover all topics from complete beginner C#, Unity User Interface and will continue to explore advanced Unity features such as Animations, Animation Blending, Inverse Kinematics, Shaders, Post-Processing and even Multiplayer Networking (UNET) in the final classes.

100% Unofficial Among Us Playbook

Posted By: Grev27
100% Unofficial Among Us Playbook

100% Unofficial Among Us Playbook by Farshore
English | ISBN: 0755503260 | 181 pages | EPUB | June 24, 2021 | 63 Mb

Introduction to Creating Game-Ready Foliage

Posted By: envasel
Introduction to Creating Game-Ready Foliage

Introduction to Creating Game-Ready Foliage
Video: MPEG4 Video (H264), 1920x1080, 60fps | Audio: AAC, 48000Hz, stereo | Duration: 187 min | 2.8 GB
Genre: eLearning | Language: English

Creating game-ready foliage by hand is simplified in this 3-hour workshop by Peyton Varney, Environment Texture Artist on The Last of Us Part II. This beginner-level tutorial walks through the complete process for asset creation, from sourcing references to the final implementation into the Unreal engine. The entire pipeline of foliage creation is covered, starting with an initial block-out based on the gathered references and moving into the modeling and sculpting process using the industry-standard tools Maya and ZBrush to flesh out the look of the plants. The texture-creation portion delves into Substance Painter and Substance Designer, teaching how you can bring your game assets to life with great textures.

Procedural Game Environment – Unreal Engine and Houdini

Posted By: envasel
Procedural Game Environment – Unreal Engine and Houdini

Procedural Game Environment – Unreal Engine and Houdini
.TS | Video: h264, yuv420p, 1920x1080 | Audio: aac, 24000 Hz | Duration: 14h 30m | 27.3 GB
Genre: eLearning | Language: English

Welcome to the Procedural game environment class with Unreal Engine 4 and Houdini! This course is packed with expert insight, technical skills, secret tips, and the black arts of procedural environment design that will help you level up your environment design and art skills to a whole new level! All Packed into a compact 14 hours of content that would be impossible to get anywhere else.

Game History and the Local

Posted By: hill0
Game History and the Local

Game History and the Local
English | 2021 | ISBN: 303066421X | 246 Pages | PDF | 4 MB

Video Game Character Creation: From Start to Finish

Posted By: envasel
Video Game Character Creation: From Start to Finish

Video Game Character Creation: From Start to Finish
MKV | Video: h264, yuv420p, 1280x720 | Audio: aac, 48000 Hz | Duration: 4h 12m | 4.31 GB
Genre: eLearning | Language: English

Hi! I'm Shane and I have been using and teaching 3D Modelling & Animation as well as Game Development to beginners like you for over 10 years!

Post-Apocalyptic Game Environment – In-Depth Tutorial Course

Posted By: envasel
Post-Apocalyptic Game Environment – In-Depth Tutorial Course

Post-Apocalyptic Game Environment – In-Depth Tutorial Course
MP4 | Video: h264, yuv420p, 1280x720 | Audio: aac, 44100 Hz | Duration: 21h 02min | 20.5 GB
Genre: eLearning | Language: English

Post-Apocalyptic Game Environment - In-Depth Tutorial Course

Learn how a professional environment artist works when creating environments for games. You’ll learn techniques like Modular Modeling, Procedural Texturing, Unique Texturing, Decal Creation, Composition, Level Art, Lighting – and much more!

Victory3D - Game Environment Creation: Apocalyptic Scene

Posted By: envasel
Victory3D - Game Environment Creation: Apocalyptic Scene

Victory3D - Game Environment Creation: Apocalyptic Scene
MP4 | Video: H264 1920x1080 | Audio: AAC 44,1 kHz 2ch | Duration: 13h 25m | 6.9 GB
Genre: eLearning | Language: English

Learn How to Model, Texture, and REnder an Apocalyptic Environment using 3ds Max, Substance Painter and Unreal Game Engine

Futuristic Game Environment in Blender

Posted By: envasel
Futuristic Game Environment in Blender

Futuristic Game Environment in Blender
MP4 | Video: H264 1920x1016 | Audio: AAC 44,1 kHz 2ch | Duration: 18h 57m | 11.1 GB
Genre: eLearning | Language: English

Learn How to Create a Game-Ready Environment Using Blender, Substance Painter & Unreal