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Learn Unity 4 for iOS Game Development (Repost)

Posted By: DZ123
Learn Unity 4 for iOS Game Development (Repost)

Philip Chu, "Learn Unity 4 for iOS Game Development"
English | 2013 | ISBN: 1430248750 | PDF | pages: 543 | 34.3 mb

Data Privacy Games

Posted By: AvaxGenius
Data Privacy Games

Data Privacy Games By Lei Xu
English | PDF,EPUB | 2018 | 187 Pages | ISBN : 3319779648 | 6.77 MB

With the growing popularity of “big data”, the potential value of personal data has attracted more and more attention. Applications built on personal data can create tremendous social and economic benefits. Meanwhile, they bring serious threats to individual privacy. The extensive collection, analysis and transaction of personal data make it difficult for an individual to keep the privacy safe. People now show more concerns about privacy than ever before. How to make a balance between the exploitation of personal information and the protection of individual privacy has become an urgent issue.

Practical Game Design: Learn the art of game design through applicable skills and cutting-edge insights

Posted By: AlenMiler
Practical Game Design: Learn the art of game design through applicable skills and cutting-edge insights

Practical Game Design by Adam Kramarzewski
English | 18 Apr. 2018 | ISBN: 1787121798 | 476 Pages | MOBI | 20.96 MB

Designing Successful iPhone and Android Games with GameMaker

Posted By: AlenMiler
Designing Successful iPhone and Android Games with GameMaker

Designing Successful iPhone and Android Games with GameMaker by Mark Overmars
English | 20 Apr. 2018 | ASIN: B07CJVPQJY | 96 Pages | MOBI | 422.87 KB

Patterns in Game Design

Posted By: Jeembo
Patterns in Game Design

Patterns in Game Design by Staffan Bjork, Jussi Holopainen
English | 2004 | ISBN: 1584503548 | 423 Pages | PDF | 17.5 MB

Patterns in Game Design provides professional and aspiring game designers with a collection of practical design choices that are possible in all types of games.

Godot Game Engine - The Complete Course

Posted By: naag
Godot Game Engine - The Complete Course

Godot Game Engine - The Complete Course
MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 6 Hours | Lec: 43 | 799 MB
Genre: eLearning | Language: English

Learn to make games in the Godot Game Engine and become a game developer.

Intersections in Simulation and Gaming

Posted By: AvaxGenius
Intersections in Simulation and Gaming

Intersections in Simulation and Gaming: 21st Annual Simulation Technology and Training Conference, SimTecT 2016, and 47th International Simulation and Gaming Association Conference, ISAGA 2016, Held as Part of the First Australasian Simulation Congress, ASC 2016, Melbourne, VIC, Australia, September 26-29, 2016, Revised Selected Papers By Anjum Naweed
English | PDF | 2018 | 419 Pages | ISBN : 3319787942 | 29.32 MB

This book constitutes the refereed post-conference proceedings of the 21st Annual Simulation Technology and Training Conference, SimTecT 2016, and the 47th International Simulation and Gaming Association Conference, ISAGA 2016, Held as Part of the First Australasian Simulation Congress, ASC 2016, held in Melbourne, VIC, Australia, in September 2016.

Rapid Game Development Using Cocos2d-JS: An end-to-end guide to 2D game development using JavaScript

Posted By: AvaxGenius
Rapid Game Development Using Cocos2d-JS: An end-to-end guide to 2D game development using JavaScript

Rapid Game Development Using Cocos2d-JS: An end-to-end guide to 2D game development using JavaScript By Hemanth Kumar
English | EPUB | 2016 | 126 Pages | ISBN : 148422552X | 0.7 MB

Get a gentle introduction to the Cocos2d-JS framework to begin working with sprite manipulations, animations, and other 2d game development topics. This book covers environment setup and getting started with a framework that works seamlessly across all browsers. Rapid Game Development Using Cocos2d-JS teaches you the overall architecture of Cocos2d-JS and explains the internal working of the framework.

Homo Ludens: A Study of the Play-Element in Culture

Posted By: First1
Homo Ludens: A Study of the Play-Element in Culture

Homo Ludens: A Study of the Play-Element in Culture by Johan Huizinga
English | June 1st, 1971 | ASIN: B001PSEQT2, ISBN: 0807046817, 1621389987, 1614277060, 1621389995 | 233 Pages | EPUB | 2.71 MB

In Homo Ludens, the classic evaluation of play that has become a "must-read" for those in game design, Dutch philosopher Johan Huizinga defines play as the central activity in flourishing societies. Like civilization, play requires structure and participants willing to create within limits. Starting with Plato, Huizinga traces the contribution of Homo Ludens, or "Man the player" through Medieval Times, the Renaissance, and into our modern civilization. Huizinga defines play against a rich theoretical background, using cross-cultural examples from the humanities, business, and politics. Homo Ludens defines play for generations to come.

HTML5 Games: Novice to Ninja

Posted By: Underaglassmoon
HTML5 Games: Novice to Ninja

HTML5 Games: Novice to Ninja
SitePoint | English | 2018 | ISBN-10: 0994182619 | 462 pages | PDF | 46.58 MB

by Earle Castledine (Author)

Rapid Game Development Using Cocos2d-JS: An end-to-end guide to 2D game development using JavaScript [Repost]

Posted By: hill0
Rapid Game Development Using Cocos2d-JS: An end-to-end guide to 2D game development using JavaScript [Repost]

Rapid Game Development Using Cocos2d-JS: An end-to-end guide to 2D game development using JavaScript by Hemanth Kumar
English | 21 Jan. 2017 | ISBN: 148422552X | 144 Pages | PDF | 1.85 MB

Einstieg in Unity: 2D- und 3D-Spiele entwickeln.

Posted By: Grev27
Einstieg in Unity: 2D- und 3D-Spiele entwickeln.

Einstieg in Unity: 2D- und 3D-Spiele entwickeln. Ideal für Programmieranfänger ohne Vorwissen. (Ausgabe 2018) von Thomas Theis
Deutsch | 23. März 2018 | ISBN: 3836263327 | 454 Seiten | EPUB | 7.47 MB

The Fundamentals of C/C++ Game Programming: Using Target-based Development on SBC's

Posted By: ksveta6
The Fundamentals of C/C++ Game Programming: Using Target-based Development on SBC's

The Fundamentals of C/C++ Game Programming: Using Target-based Development on SBC's by Brian Beuken
2018 | ISBN: 1498788742, 0815355270 | English | 532 pages | PDF | 28 MB

Visual Design Concepts For Mobile Games

Posted By: roxul
Visual Design Concepts For Mobile Games

Chirstopher P Carman, "Visual Design Concepts For Mobile Games"
English | ISBN: 1138806927, 0815366515 | 2018 | 185 pages | PDF | 97 MB

Multiplayer Online Games: Origins, Players, and Social Dynamics

Posted By: ksveta6
Multiplayer Online Games: Origins, Players, and Social Dynamics

Multiplayer Online Games: Origins, Players, and Social Dynamics by Guo Freeman
2018 | ISBN: 1498767656, 0815392877 | English | 178 pages | PDF | 7 MB