Java Game Development with LibGDX: From Beginner to Professional, Second Edition By Lee Stemkoski English | PDF,EPUB | 2018 | 439 Pages | ISBN : 1484233239 | 12.95 MB
Learn to design and create video games using the Java programming language and the LibGDX software library. Working through the examples in this book, you will create 12 game prototypes in a variety of popular genres, from collection-based and shoot-em-up arcade games to side-scrolling platformers and sword-fighting adventure games. With the flexibility provided by LibGDX, specialized genres such as card games, rhythm games, and visual novels are also covered in this book.
2D Game Building for Teens by Michael Duggan English | 29 Jan. 2009 | ISBN: 1598635689 | 320 Pages | PDF | 7 MB
Bring your video game ideas to life with 2D Game Building for Teens! Written for anyone with an interest in creating video games, this book will show you how to use the Torque Game Builder, a simple drag-and-drop game engine, to make your very own games to play and share.
Quake 4 Mods For Dummies by Erik Guilfoyle Language: English | 2006 | ISBN: 0470037466 | 388 pages | PDF | 12,6 MB
Create your own levels and game mods Build single- and multi-player levels, add scripts, and share your mods Ever wonder what Quake 4 would be like if it included that especially cool weapon you dreamed up?
Mastering 3-D Animation by Peter Ratner English | 1 July 2004 | ISBN: 1581153457 | 368 Pages | PDF | 18 MB
Riveting illustrations and step-by-step instructions show animators at all levels how to create professional, studio quality 3D models and animations in this easy-to-follow guide, now revised to cover the latest developments in software and subdivision modelling…