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    https://sophisticatedspectra.com/article/drosia-serenity-a-modern-oasis-in-the-heart-of-larnaca.2521391.html

    DROSIA SERENITY
    A Premium Residential Project in the Heart of Drosia, Larnaca

    ONLY TWO FLATS REMAIN!

    Modern and impressive architectural design with high-quality finishes Spacious 2-bedroom apartments with two verandas and smart layouts Penthouse units with private rooftop gardens of up to 63 m² Private covered parking for each apartment Exceptionally quiet location just 5–8 minutes from the marina, Finikoudes Beach, Metropolis Mall, and city center Quick access to all major routes and the highway Boutique-style building with only 8 apartments High-spec technical features including A/C provisions, solar water heater, and photovoltaic system setup.
    Drosia Serenity is not only an architectural gem but also a highly attractive investment opportunity. Located in the desirable residential area of Drosia, Larnaca, this modern development offers 5–7% annual rental yield, making it an ideal choice for investors seeking stable and lucrative returns in Cyprus' dynamic real estate market. Feel free to check the location on Google Maps.
    Whether for living or investment, this is a rare opportunity in a strategic and desirable location.

    How to Create a Video Game Dumpster: The Complete Current-Gen Workflow

    Posted By: Sabaoth88
    How to Create a Video Game Dumpster: The Complete Current-Gen Workflow

    CGTuts - Video Game Dumpster: The Complete Current-Gen Workflow
    English | 1:30:56 | 1280x720 | PAL (25fps) | Audio Codec: mp4a | Video Codec: flv | 931Mb

    CGTuts - Video Game Dumpster: The Complete Current-Gen Workflow


    As technology evolves, the tools and requirements for creating current-gen game art are constantly changing. In this tutorial we will learn the current game art workflow in its entirety, from the low-poly model all the way to final game-ready asset. We will create a realistic grimy dumpster suitable for any urban setting.

    This mammoth video training series features over 194 minutes of video instruction on all aspects of game art creation, including creating the low-poly and high-poly models, the UVW unwrap, baking normal maps from high-poly, and creating diffuse, specular and detail bump textures.

    1. Creating the Low-Poly Model: 3DS Max 2009 (or equivalent).
    2. Creating the High-Poly Model: 3DS Max 2009 (or equivalent).
    3. UVW Unwrap: 3DS Max 2009 (or equivalent).
    4. Baking Normal Maps From High-Poly: 3DS Max 2009 (or equivalent); X-normal; CraziBump.
    5. Creating the Diffuse Texture: Photoshop CS2 (or higher); Photo texture source.
    6. Creating the Specular Texture & Detail Bump Texture: Photoshop CS2 (or higher); CraziBump


    How to Create a Video Game Dumpster: The Complete Current-Gen Workflow


    CGTuts - Video Game Dumpster: The Complete Current-Gen Workflow:




    <span style="color:#ffffff">NO MIRRORS PLEASE</span>