fxphd Matte Painting Production Techniques | 365 MB
.This application agnostic class will cover matte painting techniques for digital and traditional artists. Professor Xue jun Shan is based in Shanghai, China and creates concept art and digital matte paintings for films and games. We met him at a conference in Shanghai and were immediately impressed with his talent, enlisting him to take part in our Background Fundamentals course for an episode. Based upon the positive response from fxphd postgrads, we've brought him on for an entire term.
Starting out covering a history of the matte painting art, the course quickly dives into analyzing shots where matte paintings are needed, concept design (including composition, lighting and color), software choices, and building several matte paintings. The Matte Painting course is one of the courses which will be collaboratively working on the Zombie project, creating the designs for the compound and distant ruined city.
His work can be seen at his portfolio web site…you'll see why we've pegged him to teach the course.
Class 01 - Introduction: The history and today's mainstream
Class 02 - Shot Analysis: Live footage & matte painting treatment
Class 03 - Shot Analysis: 3D/CG footage & matte painting treatment
Class 04 - Concept Design: Composition and object placement
Class 05 - Condept Design : Lighting and colour
Class 06 - Material Usage: Collecting and using reference materials
Class 07 - Software: Common software and tools used in matte painting
Class 08 - Examples: From concept art to photo-realism I
Class 09 - Examples: From concept art to photo-realism II
Class 10 - Examples: Using matte painting in compositing