Tags
Language
Tags
July 2025
Su Mo Tu We Th Fr Sa
29 30 1 2 3 4 5
6 7 8 9 10 11 12
13 14 15 16 17 18 19
20 21 22 23 24 25 26
27 28 29 30 31 1 2
    Attention❗ To save your time, in order to download anything on this site, you must be registered 👉 HERE. If you do not have a registration yet, it is better to do it right away. ✌

    https://sophisticatedspectra.com/article/drosia-serenity-a-modern-oasis-in-the-heart-of-larnaca.2521391.html

    DROSIA SERENITY
    A Premium Residential Project in the Heart of Drosia, Larnaca

    ONLY TWO FLATS REMAIN!

    Modern and impressive architectural design with high-quality finishes Spacious 2-bedroom apartments with two verandas and smart layouts Penthouse units with private rooftop gardens of up to 63 m² Private covered parking for each apartment Exceptionally quiet location just 5–8 minutes from the marina, Finikoudes Beach, Metropolis Mall, and city center Quick access to all major routes and the highway Boutique-style building with only 8 apartments High-spec technical features including A/C provisions, solar water heater, and photovoltaic system setup.
    Drosia Serenity is not only an architectural gem but also a highly attractive investment opportunity. Located in the desirable residential area of Drosia, Larnaca, this modern development offers 5–7% annual rental yield, making it an ideal choice for investors seeking stable and lucrative returns in Cyprus' dynamic real estate market. Feel free to check the location on Google Maps.
    Whether for living or investment, this is a rare opportunity in a strategic and desirable location.

    Noesis - Unity3D Module 2 : Gameplay and Scripting

    Posted By: nouvolx
    Noesis - Unity3D Module 2 : Gameplay and Scripting

    Noesis - Unity3D Module 2 : Gameplay and Scripting | 760 MB
    Gender: eleaning

    The ‘Unity 3D Essentials’ video courseware from Noesis Interactive teaches students the principal tools within Unity’s incredibly robust multiplatform game development engine. From first launch students are guided through the use and common practices within the Unity Development Environment. Topics include a general workflow primer, asset management and organization and optimization techniques. Basic scripting and deployment is also covered while students use existing assets to assemble a fully playable game.

    Noesis - Unity3D Module 2 : Gameplay and Scripting


    Course consists of three essential modules to learning the fundamentals of Unity:
    Module 1 – Fundamentals (interface and mise-en-scene) - discuss exercise and then do practical example in "Lerpz Escapes" if applicable. Module consists of a breakdown and explanation of toolsets within Unity. Individual chapters detail specific tasks and tools useful or requisite to general development.

    * Overview of Tool Paradigms
    o GameObject, Components, Scripts
    o Integration with 3D programs, Photoshop
    o Create New Project with Standard Assets
    * Unity 3D Interface (Development Environment)
    o moving around, shortcuts, hotkeys
    * Editor Customization & Layouts
    o move/save layout
    * Creating Terrains
    o Terrain Engine
    + height, textures
    + trees, grass, detail mesh
    + optimizing with lightmaps
    o skybox
    * Asset Import and Integration (Models, Textures, Audio)
    * Prefabs
    * Cameras & Lighting
    o camera component - applications and settings for different types of games
    o light types, cookies, rendering types (vector/pixel)
    o projectors
    * Particle Systems
    o overview of emitter, animator, collider, renderer
    * Lerpz' Jet Pack
    o use Prefabs, Lights, and Particles to make jet flames for Lerpz
    * GUI
    o Non-Interactive GUI setup

    Module 2 – Gameplay and Scripting Primer
    Module consists of an explanation of the scripting paradigm(s) in Unity. Individual chapters begin by breaking down basic scripts to achieve / relay basic tasks. Later chapters follow the Lerpz 3D platformer tutorial to implement and briefly explain pre-created scripts

    * Overview of Scripting and State Machines
    o Adds interactivity and logic to all the assets in the game (GameObjects and their Components). Without any scripts, the objects behave according to the default rules of the Unity Engine - there will be gravity and collision applied, but nothing else will happen.
    o A State Machine is a system in which an object has a finite amount of states it can exist in. A light switch can be on or off, and we can track that and tell associated light objects to turn on or off accordingly. A player can be alive or dead, and we can track that and tell the game to respond accordingly. Scripts define these states and determine the behavior that results from objects existing in these states.
    * Overview of Scripts to C++, design concepts, organization
    * Basic Gameplay
    o physics and colliders
    o animation
    o audio listener
    + Discuss Node Logic in Lerpz Escapes
    + Planning
    # objective: player needs to collect 20 fuels, unlock ship, and take off in it
    # conflicts: robots and laser damages, falling off kills, fence prevents player from leaving
    # need to track: player health, lives, enemy health, damage dealt, when player has fallen off, fuels collected, whether fence is up or down, whether player is alive or dead
    * Write Pickup script as example of collision and tracking level status, updating GUI
    o Add raycast in front of Lerpz to make Fuel collectable only when Lerpz faces it

    Module 3 – Unity Optimization and Deployment
    Module outlines current deployment options is specific versions of Unity.

    * Optimization Techniques
    o Combine meshes
    o Vertex Lights and Baked lighting (for nonmoving objects)
    o Optimize Models: mesh and material, polygon count, hard edges, UV mapping seams
    o Texture file size: Compress on compile and set max texture size
    o Pro Only: Shadows
    * Deployment Options
    o Standalone Mac & Windows
    o Web Browser
    + Web Optimization
    + Streaming Optimization
    + Embedding and Customizing Player (uses js/html)
    + Communicating w/Browser, Detecting and Installing Player (uses js/html)