Tags
Language
Tags
June 2025
Su Mo Tu We Th Fr Sa
1 2 3 4 5 6 7
8 9 10 11 12 13 14
15 16 17 18 19 20 21
22 23 24 25 26 27 28
29 30 1 2 3 4 5
    Attention❗ To save your time, in order to download anything on this site, you must be registered 👉 HERE. If you do not have a registration yet, it is better to do it right away. ✌

    ( • )( • ) ( ͡⚆ ͜ʖ ͡⚆ ) (‿ˠ‿)
    SpicyMags.xyz

    3D Max tutorial for creating Ferrari F430

    Posted By: the_fox220
    3D Max tutorial for creating Ferrari F430

    3D Max tutorial for creating Ferrari F430
    Tutorials3D: Ferrari F430 | 67 Mb

    Modeling
    Lesson 1 Preliminaries
    • Placing the reference images using the 3dsmax
    Lesson 2 Body (I)
    • Basic shapes using splines
    • Debug splines
    Lesson 3 Body (II)
    • Surface Modifier
    • Move the plsines at the ·D space
    Lesson 4 Body (III)
    • Editable Polygon conversion
    • Symetry modifier
    Lesson 5 Body (IV)
    • Polygonal modeling. Segmentations and cuts. Working with vertices.
    • Objects poperties
    Lesson 6 Body (V)
    • Mesh smooth modifier
    • Polygonal modeling: frontal area details (I)
    Lesson 7 Body (VI)
    • Polygonal modeling: frontal area details (II)
    Lesson 8 Body (VII)
    • Polygonal modeling: fontal borders (I)
    Lesson 9 Body (VIII)
    • Polygonal modeling: fontal borders (II)
    Lesson 10 Body (IX)
    • Polygonal modeling: fontal borders (III)
    Lesson 11 Body (X)
    • Elements. Separate the frontal from the main mesh.
    Lesson 12 Body (XI)
    • Working with Editable Polygon elements
    Lesson 13 Body (XII)
    • Polygonal modeling: hood and lateral
    Lesson 14 Body (XIII)
    • Elements. Detaching the hood from the main mesh.
    Lesson 15 Body (XIV)
    • Elements. Detaching the ópticas.
    • Polygonal modeling: Debuging the car's lateral area.
    Lesson 16 Body (XV)
    • Modeling the cover.
    Lesson 17 Body (XVI)
    • Polygonal modeling: adding the lateral details. Air Entrada
    Lesson 18 Body (XVII)
    • Polygonal modeling: Debugin the air entrada.
    Lesson 19 Body (XVIII)
    • Detaching the door.
    Lesson 20 Body (XIX)
    • Modeling the door.
    Lesson 21 Body (XX)
    • Lateral elements borders.
    Lesson 22 Body (XXI)
    • Working with vertices: general adjustment to the references.
    • Detaching the back window.
    Lesson 23 Body (XXII)
    • Modeling the top area air entrada.
    Lesson 24 Body (XXIII)
    • Debugin the top area air entrada.
    Lesson 25 Body (XXIV)
    • Polygonal modeling: create the back area polygons.
    Lesson 26 Body (XXV)
    • Segmentatios and cuts. Debug the back area.
    Lesson 27 Body (XXVI)
    • Modeling the back area (I)
    Lesson 28 Body (XXVII)
    • Modeling the back area (II)
    Lesson 29 Body (XXVIII)
    • Modeling the back area (III)
    Lesson 30 Body (XXIX)
    • Modeling the back area (IV)
    Lesson 31 Body (XXX)
    • Modeling the back area (V). Boolean operations.
    Lesson 32 Body (XXXI)
    • Detach the back area in a new element.
    Lesson 33 Body (XXXII)
    • ópticas holes borders.
    Lesson 34 Ruedas (I)
    • Modeling the back-side mirror (I)
    Lesson 35 Ruedas (II)
    • Modeling the back-side mirror (II)
    Lesson 36 Accessories (III)
    • Modeling the back-side mirror (III)
    • Back side Ópticas
    Lesson 37 Accessories (IV)
    • Box modeling: the windows join.
    Lesson 38 Accessories (V)
    • Lateral windows.
    Lesson 39 Accessories (VI)
    • Back glass.
    Lesson 40 Accessories (VII)
    • Parabrisas
    • Composition object FusForma (Shape Merge)
    Lesson 41 Accessories (VIII)
    • Back Difusor (I)
    Lesson 42 Accessories (IX)
    • Back Difusor (II)
    Lesson 43 Accessories (X)
    • Escape tubes modeling.
    Lesson 44 Accessories (XI)
    • Frontal area accessories.
    Lesson 45 Accessories (XII)
    • Ópticas
    Lesson 46 Accessories (XIII)
    • Frontal Ópticas
    Lesson 47 Ruedas (I)
    • Modeling the rim (I)
    Lesson 48 Ruedas (II)
    • Modeling the rim (II)
    Lesson 49 Ruedas (III)
    • Modeling the tire
    Lesson 50 Motor
    • Low Poly: the motor
    Lesson 51 Inside (I)
    • Back plane background
    Lesson 52 Inside (II)
    • Dash panel basic modeling.
    Lesson 53 Inside (II)
    • Dash panel details.
    Lesson 54 Inside (III)
    • Detair: air conditioner holes.
    Lesson 55 Inside (IV)
    • Modeling the central console.
    Lesson 56 Inside (V)
    • Modeling the volante
    Lesson 57 Inside (VI)
    • Modeling the door's internal panels.
    Lesson 58 Inside (VII)
    • The competition bacquet seats.
    Lesson 59 Inside (IX)
    • Fianl details. Logos and lateral lights.