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"The Role of Gamification in Software Development Lifecycle" ed. by Christos Kalloniatis

Posted By: exLib
"The Role of Gamification in Software Development Lifecycle" ed. by Christos Kalloniatis

"The Role of Gamification in Software Development Lifecycle" ed. by Christos Kalloniatis
ITexLi | 2021 | ISBN: 1839628669 9781839628665 1839628626 9781839628627 1839628677 9781839628672 | 129 pages | PDF | 9 MB

This book presents innovative research efforts and technical solutions related to gamification and improving user engagement in all stages of the development process.

Open Innovation Business Modeling: Gamification and Design Thinking Applications (Repost)

Posted By: AvaxGenius
Open Innovation Business Modeling: Gamification and Design Thinking Applications (Repost)

Open Innovation Business Modeling: Gamification and Design Thinking Applications by João Leitão
English | PDF,EPUB | 2019 | 137 Pages | ISBN : 331991281X | 6.27 MB

This monograph provides a new perspective on business modeling in small and medium-sized enterprises (SMEs). It builds on the theoretical framework on innovation and revisits the Zahra and George (2002) model on absorptive capacity and other related works, such as the open innovation approach initiated by Chesbrough (2003). It also introduces a new 'open innovation bridge – a Tangram model' approach to business models that identifies the critical elements of the transactive structure of open innovation business models, especially, in the context of SMEs. The uniqueness of this book lies in the author's development of a gamification perspective and a tool to design open innovation business models.

Gamification and Consumer Engagement: Creating Value in Context of ICT Development

Posted By: arundhati
Gamification and Consumer Engagement: Creating Value in Context of ICT Development

Rimantas Gatautis, "Gamification and Consumer Engagement: Creating Value in Context of ICT Development "
English | ISBN: 3030542041 | 2021 | 224 pages | EPUB, PDF | 4 MB + 3 MB

Gamification: How to Level Up Your Life and Business

Posted By: Sigha
Gamification: How to Level Up Your Life and Business

Gamification: How to Level Up Your Life and Business
Video: .mp4 (1280x720, 30 fps(r)) | Audio: aac, 48000 Hz, 2ch | Size: 480 MB
Genre: eLearning Video | Duration: 20 lectures (1 hour, 27 mins) | Language: English

Comprehensive gamification course covering everything from principles to mechanics and the psychology behind game design

Actionable Gamification: Beyond Points, Badges and Leaderboards

Posted By: roxul
Actionable Gamification: Beyond Points, Badges and Leaderboards

Yu-kai Chou, "Actionable Gamification: Beyond Points, Badges and Leaderboards"
English | ISBN: 1511744049 | 2015 | 511 pages | AZW3 | 6 MB

Tailored Gamification to Educational Technologies (Repost)

Posted By: AvaxGenius
Tailored Gamification to Educational Technologies (Repost)

Tailored Gamification to Educational Technologies by Wilk Oliveira
English | PDF,EPUB | 2019 | 106 Pages | ISBN : 9813298111 | 12.81 MB

This book introduces and explores the field of tailored gamified educational technologies. Providing a theoretical overview of the domain, including a number of related psychological and educational theories along with a complete state-of-the-art analysis on this topic, it presents an approach and architecture to tailor these systems to students’ gamer type and age.