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    Industry 4.0 for the Built Environment: Methodologies, Technologies and Skills (Repost)

    Posted By: AvaxGenius
    Industry 4.0 for the Built Environment: Methodologies, Technologies and Skills (Repost)

    Industry 4.0 for the Built Environment: Methodologies, Technologies and Skills by Marzia Bolpagni
    English | EPUB | 2022 | 677 Pages | ISBN : 3030824292 | 146.7 MB

    This book discusses how the role of traditional construction professional is changing, providing a useful guide for practitioners who would like to upskill themselves. Lately, core concepts and methodologies for the Built Environment are presented providing definitions and applications on Building Information Modelling, Computational Design, Artificial Intelligence, Big Data, Cloud Computing, Data Analytics and Visualization, Lean Construction, Advanced Project Management, Sustainability, Geographical Information Systems, Advanced Business Models, Disaster Management, Quality Management, Health and Safety and Legal prospective.

    Psychology of UX Design: Psychological laws and effects | Gamification | Biases (English Edition)

    Posted By: Free butterfly
    Psychology of UX Design: Psychological laws and effects | Gamification | Biases (English Edition)

    Psychology of UX Design: Psychological laws and effects | Gamification | Biases (English Edition) by Alok Kumar
    English | July 24, 2024 | ISBN: 9365891647 | 232 pages | PDF converted | 7.60 Mb

    "Game Theory: Computational Aspects and Applications" ed. by Tibor Guzsvinecz, Judit Szűcs

    Posted By: exLib
    "Game Theory: Computational Aspects and Applications" ed. by Tibor Guzsvinecz, Judit Szűcs

    "Game Theory: Computational Aspects and Applications" ed. by Tibor Guzsvinecz, Judit Szűcs
    ITexLi | 2025 | ISBN: 0850148316 9780850148312 0850148324 9780850148329 0850148332 9780850148336 | 170 pages | PDF | 18 MB

    This book will help you discover the world of game theory and its impact on decision-making, conflict resolution, and resource management. The book combines cutting-edge research and interdisciplinary approaches, comprehensively exploring both sides of game theory: theory and applications. From computational modeling and strategic decision-making to sustainable resource allocation and business optimization, this book provides novel research to understand complex systems and interactions in real-world contexts.

    FinTech Innovation: From Robo-Advisors to Goal Based Investing and Gamification

    Posted By: roxul
    FinTech Innovation: From Robo-Advisors to Goal Based Investing and Gamification

    Paolo Sironi, "FinTech Innovation: From Robo-Advisors to Goal Based Investing and Gamification "
    English | ISBN: 1119226988 | 2016 | 192 pages | AZW3 | 1496 KB

    Gamification for Product Excellence: Make your product stand out with higher user engagement, retention and innovation [Repost]

    Posted By: IrGens
    Gamification for Product Excellence: Make your product stand out with higher user engagement, retention and innovation [Repost]

    Gamification for Product Excellence: Make your product stand out with higher user engagement, retention, and innovation by Gabe Zichermann, Mike Hyzy, Bret Wardle
    English | September 29, 2023 | ISBN: 1837638381 | True PDF | 350 pages | 9.4 MB

    Using Gamification to Create Learner Engagement

    Posted By: IrGens
    Using Gamification to Create Learner Engagement

    Using Gamification to Create Learner Engagement
    .MP4, AVC, 1280x720, 30 fps | English, AAC, 2 Ch | 1h 2m | 194 MB
    Instructor: Karl Kapp

    Augmented Reality Games II: The Gamification of Education, Medicine and Art

    Posted By: Free butterfly
    Augmented Reality Games II: The Gamification of Education, Medicine and Art

    Augmented Reality Games II: The Gamification of Education, Medicine and Art by Vladimir Geroimenko
    English | May 8, 2024 | ISBN: 3031544749 | 384 pages | MOBI | 59 Mb

    Gamification for Resilience: Resilient Informed Decision Making

    Posted By: IrGens
    Gamification for Resilience: Resilient Informed Decision Making

    Gamification for Resilience: Resilient Informed Decision Making by Adrian V. Gheorghe, Polinpapilinho F. Katina
    English | August 15, 2023 | ISBN: 1394157746 | True PDF | 320 pages | 17.5 MB

    Gamifying Training to Improve Learning Outcomes

    Posted By: lucky_aut
    Gamifying Training to Improve Learning Outcomes

    Gamifying Training to Improve Learning Outcomes
    Released: 10/11/2024
    Duration: 37m | .MP4 1280x720, 30 fps(r) | AAC, 48000 Hz, 2ch | 96 MB
    Genre: eLearning | Language: English

    "Exploring Gamification's Impact on Research and Innovation: Level Up!" ed. by Tibor Guzsvinecz

    Posted By: exLib
    "Exploring Gamification's Impact on Research and Innovation: Level Up!" ed. by Tibor Guzsvinecz

    "Exploring Gamification's Impact on Research and Innovation: Level Up!" ed. by Tibor Guzsvinecz
    ITexLi | 2024 | ISBN: 1837695288 9781837695287 1837695296 9781837695294 183769530X 9781837695300 | 106 pages | PDF | 7 MB

    This volume explores the transformative power of gamification in various fields. This book shows how game design elements, when integrated into non-gaming contexts, can revolutionize education, health care, luxury tourism, language learning, and more. Through a series of case studies and research, the book demonstrates the potential of gamification to enhance user engagement, improve knowledge retention, and foster interdisciplinary collaboration. Discover how AI-powered simulations and interactive technologies are creating personalized learning experiences that adapt to individual needs, making education more effective and engaging. Explore the use of gamification in luxury tourism to elevate travel experiences, enhance customer loyalty, and deliver immersive, memorable journeys. Understand the advantages of mobile-assisted language learning applications, which use gamified elements to make language learning more accessible and enjoyable. The book also highlights the role of gamification in health care by showcasing how it can transform medical education by providing interactive and adaptive training environments.

    Playing Games in the School Library: Developing Game-Based Lessons and Using Gamification Concepts

    Posted By: arundhati
    Playing Games in the School Library: Developing Game-Based Lessons and Using Gamification Concepts

    Sarah Pavey, "Playing Games in the School Library: Developing Game-Based Lessons and Using Gamification Concepts"
    English | ISBN: 1783305339 | 2021 | 192 pages | EPUB | 2 MB

    Gamification for Resilience: Resilient Informed Decision Making

    Posted By: hill0
    Gamification for Resilience: Resilient Informed Decision Making

    Gamification for Resilience: Resilient Informed Decision Making
    English | 2023 | ISBN: 1394157746 | 305 Pages | PDF | 20 MB

    Gamification of Life and the Gaming Society :The Ludic Century

    Posted By: AvaxGenius
    Gamification of Life and the Gaming Society :The Ludic Century

    Gamification of Life and the Gaming Society :The Ludic Century by Fabian Arlt , Hans-Jürgen Arlt
    English | PDF EPUB (True) | 2024 | 128 Pages | ISBN : 3031459067 | 8.8 MB

    This interesting book discusses why, as an activity, topic and metaphor, play and game have become an integral part of modern life. Empirically exemplary and theoretically grounded, this book discusses the developments and expansions in gaming, from easily accessible casual games to the galaxy-spanning gaming worlds of Massively Multiplayer Online Role-Playing Games (MMORPGs). It shows how gaming has become a focal point of the entertainment industry, marked by boundless professionalization and monetization, especially in the realm of sports, and how games become global platforms for social networks, where players from all over the world meet in digital sandboxes. The combination of the virtual and the ludic creates hyperreal spaces in which people try out new forms of interaction, cooperation, and even brainstorming. The authors ask if this behavior has become the new way of life and the new normal, and if this heralds the ludic century. They take readers on a journey to understand the dynamics of today's gaming society, and base their observations and analyses on an original theory of play, which, in contrast to social normalcy, revolves around the allure and threats of the unexpected.

    Proceedings TEEM 2022: Tenth International Conference on Technological Ecosystems for Enhancing Multiculturality (Repost)

    Posted By: AvaxGenius
    Proceedings TEEM 2022: Tenth International Conference on Technological Ecosystems for Enhancing Multiculturality (Repost)

    Proceedings TEEM 2022: Tenth International Conference on Technological Ecosystems for Enhancing Multiculturality: Salamanca, Spain, October 19–21, 2022 by Francisco José García-Peñalvo, Alicia García-Holgado
    English | EPUB (True) | 2023 | 1402 Pages | ISBN : 9819909414 | 111.6 MB

    This TEEM 2022 Conference (International Conference on Technological Ecosystems for Enhancing Multiculturality) Proceedings reflects the most outstanding advances, with a multidisciplinary perspective, in the technological ecosystems that support the Knowledge Society building and development. With its learning technology-based focus using a transversal approach, TEEM is divided into thematic and highly cohesive tracks, each of which is oriented to a specific community of interest, including researchers, professionals and students. Informatics and Education are the central issues in the conference tracks, including broad-scope research areas, such as Educational Assessment and Orientation, Human-Computer Interaction, eLearning, Computers in Education, Communication Media and Education, Medicine and Education, Learning Analytics, Engineering Education, Robotics in Education, Diversity in Education, Gamification and Games for Learning.

    The Gamification Design Handbook: Even Ninja Monkeys Like to Play

    Posted By: arundhati
    The Gamification Design Handbook: Even Ninja Monkeys Like to Play

    Andrzej Marczewski, "The Gamification Design Handbook: Even Ninja Monkeys Like to Play"
    English | ASIN‏ : ‎ B0C6VV829F | 2023 | 347 pages | PDF | 17 MB