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Human-Computer Interaction. Interaction in Context (Repost)

Posted By: AvaxGenius
Human-Computer Interaction. Interaction in Context (Repost)

Human-Computer Interaction. Interaction in Context: 20th International Conference, HCI International 2018, Las Vegas, NV, USA, July 15–20, 2018, Proceedings, Part II by Masaaki Kurosu
English | PDF | 2018 | 671 Pages | ISBN : 3319912437 | 118 MB

The 3 volume-set LNCS 10901, 10902 + 10903 constitutes the refereed proceedings of the 20th International Conference on Human-Computer Interaction, HCI 2018, which took place in Las Vegas, Nevada, in July 2018.
The total of 1171 papers and 160 posters included in the 30 HCII 2018 proceedings volumes was carefully reviewed and selected from 4346 submissions.

Human-Computer Interaction. Interaction in Context (Repost)

Posted By: AvaxGenius
Human-Computer Interaction. Interaction in Context (Repost)

Human-Computer Interaction. Interaction in Context: 20th International Conference, HCI International 2018, Las Vegas, NV, USA, July 15–20, 2018, Proceedings, Part II by Masaaki Kurosu
English | PDF | 2018 | 671 Pages | ISBN : 3319912437 | 118 MB

The 3 volume-set LNCS 10901, 10902 + 10903 constitutes the refereed proceedings of the 20th International Conference on Human-Computer Interaction, HCI 2018, which took place in Las Vegas, Nevada, in July 2018.
The total of 1171 papers and 160 posters included in the 30 HCII 2018 proceedings volumes was carefully reviewed and selected from 4346 submissions.

Simulation Gaming Through Times and Disciplines

Posted By: AvaxGenius
Simulation Gaming Through Times and Disciplines

Simulation Gaming Through Times and Disciplines: 50th International Simulation and Gaming Association Conference, ISAGA 2019, Warsaw, Poland, August 26–30, 2019, Revised Selected Papers by Marcin Wardaszko
English | EPUB | 2021 | 469 Pages | ISBN : 3030721310 | 49 MB

This book constitutes revised selected papers from the 50th International Simulation and Gaming Association Conference, ISAGA 2019, which took place in Warsaw, Poland, during August 26–30, 2019.

Simulation Gaming Through Times and Disciplines

Posted By: AvaxGenius
Simulation Gaming Through Times and Disciplines

Simulation Gaming Through Times and Disciplines: 50th International Simulation and Gaming Association Conference, ISAGA 2019, Warsaw, Poland, August 26–30, 2019, Revised Selected Papers by Marcin Wardaszko
English | PDF | 2021 | 469 Pages | ISBN : 3030721310 | 41.9 MB

This book constitutes revised selected papers from the 50th International Simulation and Gaming Association Conference, ISAGA 2019, which took place in Warsaw, Poland, during August 26–30, 2019.

Human-Computer Interaction. Interaction in Context (Repost)

Posted By: AvaxGenius
Human-Computer Interaction. Interaction in Context (Repost)

Human-Computer Interaction. Interaction in Context: 20th International Conference, HCI International 2018, Las Vegas, NV, USA, July 15–20, 2018, Proceedings, Part II by Masaaki Kurosu
English | PDF | 2018 | 671 Pages | ISBN : 3319912437 | 117.99 MB

The 3 volume-set LNCS 10901, 10902 + 10903 constitutes the refereed proceedings of the 20th International Conference on Human-Computer Interaction, HCI 2018, which took place in Las Vegas, Nevada, in July 2018.

Alexandre Duarte, Sébastien Bru, "La boîte à outils de la gamification"

Posted By: TimMa
Alexandre Duarte, Sébastien Bru, "La boîte à outils de la gamification"

Alexandre Duarte, Sébastien Bru, "La boîte à outils de la gamification"
2021 | ISBN: 210081690X | Français | EPUB | 191 pages | 7 MB

Attribution de points, récompenses, statut, compétition et communauté…ces programmes de fidélité lancés dès 1980 par les compagnies aériennes ont posé le fondement de la gamification. La gamification, c’est l’utilisation des mécanismes du jeu dans d’autres univers non ludiques, par exemple celui de l’entreprise, en particulier des sites web, de situations d’apprentissage ou des réseaux sociaux. C’est un assemblage de mécaniques du jeu pour inciter les utilisateurs d’un service ou les collaborateurs d’une entreprise à s’engager plus dans une activité. …

Press Start: Using gamification to power-up your marketing

Posted By: First1
Press Start: Using gamification to power-up your marketing

Press Start: Using gamification to power-up your marketing by Daniel Griffin, Albert van der Meer
English | November 28th, 2019 | ISBN: 1472970519 | 288 pages | EPUB | 1.50 MB

Do you know someone obsessed with a mobile game like Candy Crush? Have you ever felt a rush when you completed a task… and perhaps another when you crossed it off your to-do list? Or maybe you have that one running-obsessed friend who has to log everything on their fitness app?