Tags
Language
Tags
June 2025
Su Mo Tu We Th Fr Sa
1 2 3 4 5 6 7
8 9 10 11 12 13 14
15 16 17 18 19 20 21
22 23 24 25 26 27 28
29 30 1 2 3 4 5
    Attention❗ To save your time, in order to download anything on this site, you must be registered 👉 HERE. If you do not have a registration yet, it is better to do it right away. ✌

    https://sophisticatedspectra.com/article/drosia-serenity-a-modern-oasis-in-the-heart-of-larnaca.2521391.html

    DROSIA SERENITY
    A Premium Residential Project in the Heart of Drosia, Larnaca

    ONLY TWO FLATS REMAIN!

    Modern and impressive architectural design with high-quality finishes Spacious 2-bedroom apartments with two verandas and smart layouts Penthouse units with private rooftop gardens of up to 63 m² Private covered parking for each apartment Exceptionally quiet location just 5–8 minutes from the marina, Finikoudes Beach, Metropolis Mall, and city center Quick access to all major routes and the highway Boutique-style building with only 8 apartments High-spec technical features including A/C provisions, solar water heater, and photovoltaic system setup.
    Drosia Serenity is not only an architectural gem but also a highly attractive investment opportunity. Located in the desirable residential area of Drosia, Larnaca, this modern development offers 5–7% annual rental yield, making it an ideal choice for investors seeking stable and lucrative returns in Cyprus' dynamic real estate market. Feel free to check the location on Google Maps.
    Whether for living or investment, this is a rare opportunity in a strategic and desirable location.

    Mathematics and Applications of Computer Graphics

    Posted By: hill0
    Mathematics and Applications of Computer Graphics

    Mathematics and Applications of Computer Graphics
    English | 2025 | ISBN: 9819629322 | 203 Pages | PDF | 13 MB

    Fundamentals of Computer Graphics

    Posted By: IrGens
    Fundamentals of Computer Graphics

    Fundamentals of Computer Graphics
    .MP4, AVC, 1280x720, 30 fps | English, AAC, 2 Ch | 4h 59m | 3.5 GB
    Instructor: Peter Berking

    Handbook of Biomedical Image Analysis Volume 3: Registration Models

    Posted By: AvaxGenius
    Handbook of Biomedical Image Analysis Volume 3: Registration Models

    Handbook of Biomedical Image Analysis Volume 3: Registration Models by Jasjit S. Suri, David L. Wilson, Swamy Laxminarayan
    English | PDF (True) | 2005 | 583 Pages | ISBN : 0306486075 | 15.7 MB

    Our goal is to develop automated methods for the segmentation of thr- dimensional biomedical images. Here, we describe the segmentation of c- focal microscopy images of bee brains (20 individuals) by registration to one or several atlas images. Registration is performed by a highly parallel imp- mentation of an entropy-based nonrigid registration algorithm using B-spline transformations. We present and evaluate different methods to solve the cor- spondence problem in atlas based registration. An image can be segmented by registering it to an individual atlas, an average atlas, or multiple atlases. When registering to multiple atlases, combining the individual segmentations into a ?nalsegmentationcanbeachievedbyatlasselection,ormulticlassi?erdecision fusion. Wedescribeallthesemethodsandevaluatethesegmentationaccuracies that they achieve by performing experiments with electronic phantoms as well as by comparing their outputs to a manual gold standard. The present work is focused on the mathematical and computational t- ory behind a technique for deformable image registration termed Hyperelastic Warping, and demonstration of the technique via applications in image regist- tion and strain measurement. The approach combines well-established prin- ples of nonlinear continuum mechanics with forces derived directly from thr- dimensional image data to achieve registration. The general approach does not require the de?nition of landmarks, ?ducials, or surfaces, although it can - commodate these if available. Representative problems demonstrate the robust and ?exible nature of the approach. Three-dimensional registration methods are introduced for registering MRI volumes of the pelvis and prostate. The chapter ?rst reviews the applications, xi xii Preface challenges,and previous methods of image registration in the prostate.

    Advances in Computer Graphics (Repost)

    Posted By: AvaxGenius
    Advances in Computer Graphics (Repost)

    Advances in Computer Graphics: 38th Computer Graphics International Conference, CGI 2021, Virtual Event, September 6–10, 2021, Proceedings by Nadia Magnenat-Thalmann
    English | PDF | 2021 | 717 Pages | ISBN : 3030890287 | 163.1 MB

    This book constitutes the refereed proceedings of the 38th Computer Graphics International Conference, CGI 2021, held virtually in September 2021.
    The 44 full papers presented together with 9 short papers were carefully reviewed and selected from 131 submissions. The papers are organized in the following topics: computer animation; computer vision; geometric computing; human poses and gestures; image processing; medical imaging; physics-based simulation; rendering and textures; robotics and vision; visual analytics; VR/AR; and engage.

    Ambient Intelligence for Scientific Discovery: Foundations, Theories, and Systems

    Posted By: AvaxGenius
    Ambient Intelligence for Scientific Discovery: Foundations, Theories, and Systems

    Ambient Intelligence for Scientific Discovery: Foundations, Theories, and Systems by Yang Cai
    English | PDF (True) | 2005 | 322 Pages | ISBN : 3540244662 | 9.3 MB

    Many difficult scientific discovery tasks can only be solved in interactive ways, by combining intelligent computing techniques with intuitive and adaptive user interfaces. It is inevitable to use human intelligence in scientific discovery systems: human eyes can capture complex patterns and relationships, along with detecting the exceptional cases in a data set; the human brain can easily manipulate perceptions to make decisions.

    Computer Graphics for Artists II: Environments and Characters (Repost)

    Posted By: AvaxGenius
    Computer Graphics for Artists II: Environments and Characters (Repost)

    Computer Graphics for Artists II: Environments and Characters by Andrew Paquette
    English | PDF | 2009 | 353 Pages | ISBN : 1848824696 | 218.76 MB

    In this, the companion volume to Computer Graphics for Artists: an Introduction, specific problems related to the creation of Computer Graphic environments and characters are explored. For the Computer Graphic artist, knowledge of tools is important, but what is even more important, and the subject of this book, is understanding problems and solutions encountered by artists who create environments and characters.
    This book is application-independent, but builds on information published in the previous volume by focusing instead on subject-specific methods for improving the quality of observation, craftsmanship, optimization, and application. In the character section, extensive anatomical data is provided as a generic basis for character building.

    Get Started with Procreate: The 10-Step Guide to Drawing on Your iPad: Contains 20 Project Tutorials

    Posted By: First1
    Get Started with Procreate: The 10-Step Guide to Drawing on Your iPad: Contains 20 Project Tutorials

    Get Started with Procreate: The 10-Step Guide to Drawing on Your iPad: Contains 20 Project Tutorials by Liz Kohler Brown
    English | April 15th, 2025 | ISBN: 1446314677 | 144 pages | True EPUB | 40.56 MB

    Build Your Artistic Confidence and Draw Like a Pro!

    Immersive Analytics (Repost)

    Posted By: AvaxGenius
    Immersive Analytics (Repost)

    Immersive Analytics By Kim Marriott
    English | PDF | 2018 | 365 Pages | ISBN : 3030013871 | 141.3 MB

    Immersive Analytics is a new research initiative that aims to remove barriers between people, their data and the tools they use for analysis and decision making. Here the aims of immersive analytics research are clarified, its opportunities and historical context, as well as providing a broad research agenda for the field. In addition, it is reviewed how the term immersion has been used to refer to both technological and psychological immersion, both of which are central to immersive analytics research.

    Computer Graphics with Multimedia: Basic and Fundamental Concept

    Posted By: yoyoloit
    Computer Graphics with Multimedia: Basic and Fundamental Concept

    Computer Graphics with Multimedia: Basic and Fundamental Concepts
    by Dharamdas Kumhar

    English | 2025 | ISBN: 1779563477 | 310 pages | True PDF | 46.8 MB

    The Traveling Salesman: Computational Solutions for TSP Applications

    Posted By: AvaxGenius
    The Traveling Salesman: Computational Solutions for TSP Applications

    The Traveling Salesman: Computational Solutions for TSP Applications by Gerhard Reinelt
    English | PDF | 1994 | 230 Pages | ISBN : 3540583343 | 2.5 MB

    Still today I am receiving requests for reprints of the book, but unfortunately it is out of print. Therefore, since the book still seems to receive some attention, I p- posed to Springer Verlag to provide a free online edition. I am very happy that Springer agreed. Except for the correction of some typographical errors, the online edition is just a copy of the printed version, no updates have been made. In particular, Table 13.1 gives the status of TSPLIB at the time of publishing the book. For accessing TSPLIB the link http://www.iwr.uni-heidelberg.de/iwr/comopt/software/TSPLIB95/ should be used instead of following the procedure described in Chapter 13. Heidelberg, January 2001 Gerhard Reinelt Preface More than ?fteen years ago, I was faced with the following problem in an assignment for a class in computer science. A brewery had to deliver beer to ?ve stores, and the task was to write a computer program for determining the shortest route for the truck driver to visit all stores and return to the brewery. All my attemps to ?nd a reasonable algorithm failed, I could not help enumerating all possible routes and then select the best one.

    Graphics and Robotics

    Posted By: AvaxGenius
    Graphics and Robotics

    Graphics and Robotics by Wolfgang Straßer, Friedrich Wahl
    English | PDF | 1995 | 251 Pages | ISBN : 3540583580 | 34.1 MB

    Problems common to graphics and robotics are covered in this reviewed selection of papers written following a 1993 workshop. Leading experts from both disciplines met to identify common problems, to present new solutions, and to discuss future research directions. Topics covered include robot simulation using graphics workstations, simulation concepts in the framework of teleoperation, path planning strategies, collision detection techniques, experimentation using virtual reality, modeling techniques for automated programming and for objects with curved surfaces, object-oriented implementations, various aspects of robot vision, and - in a paper that reflects the essence of the workshop - the challenging task of designing a vision system for a domestic robot.

    Hands: A Pattern Theoretic Study of Biological Shapes

    Posted By: AvaxGenius
    Hands: A Pattern Theoretic Study of Biological Shapes

    Hands: A Pattern Theoretic Study of Biological Shapes by U. Grenander , Y. Chow , D. M. Keenan
    English | PDF | 1991 | 164 Pages | ISBN : 0387973869 | 11.1 MB

    In this book a global shape model is developed and applied to the analysis of real pictures acquired with a visible light camera under varying conditions of optical degradation. Computational feasibility of the algorithms derived from this model is achieved by analytical means. The aim is to develop methods for image understanding based on structured restoration, for example automatic detection of abnormalities. We also want to find the limits of applicability of the algorithms. This is done by making the optical degradations more and more severe until the algorithms no longer succeed in their task. This computer experiment in pattern theory is one of several. The others, LEAVES, X-RAYS, and RANGE are described elsewhere. This book is suitable for an advanced undergraduate or graduate seminar in pattern theory, or as an accompanying book for applied probability, computer vision, or pattern recognition.

    Advances in Computer Graphics (Repost)

    Posted By: AvaxGenius
    Advances in Computer Graphics (Repost)

    Advances in Computer Graphics: 38th Computer Graphics International Conference, CGI 2021, Virtual Event, September 6–10, 2021, Proceedings by Nadia Magnenat-Thalmann
    English | PDF | 2021 | 717 Pages | ISBN : 3030890287 | 163.1 MB

    This book constitutes the refereed proceedings of the 38th Computer Graphics International Conference, CGI 2021, held virtually in September 2021.

    Uncertain Projective Geometry: Statistical Reasoning for Polyhedral Object Reconstruction

    Posted By: AvaxGenius
    Uncertain Projective Geometry: Statistical Reasoning for Polyhedral Object Reconstruction

    Uncertain Projective Geometry: Statistical Reasoning for Polyhedral Object Reconstruction by Stephan Heuel
    English | PDF | 2004 | 214 Pages | ISBN : 3540220291 | 3.7 MB

    Algebraic projective geometry, with its multilinear relations and its embedding into Grassmann-Cayley algebra, has become the basic representation of multiple view geometry, resulting in deep insights into the algebraic structure of geometric relations, as well as in efficient and versatile algorithms for computer vision and image analysis.

    Advances in Computer Graphics (Repost)

    Posted By: AvaxGenius
    Advances in Computer Graphics (Repost)

    Advances in Computer Graphics: 37th Computer Graphics International Conference, CGI 2020, Geneva, Switzerland, October 20–23, 2020, Proceedings by Nadia Magnenat-Thalmann
    English | PDF | 2020 | 562 Pages | ISBN : 3030618633 | 104.22 MB

    This book constitutes the refereed proceedings of the 37th Computer Graphics International Conference, CGI 2020, held in Geneva, Switzerland, in October 2020. The conference was held virtually.
    The 43 full papers presented together with 3 short papers were carefully reviewed and selected from 189 submissions. The papers address topics such as: virtual reality; rendering and textures; augmented and mixed reality; video processing; image processing; fluid simulation and control; meshes and topology; visual simulation and aesthetics; human computer interaction; computer animation; geometric computing; robotics and vision; scientific visualization; and machine learning for graphics.