The Alley - Real-Time Asset and Level Creation | 934 MB
This two album series dives into how to harness modo’s modeling, painting and baking tools together in order to produce efficient assets for use in a game – or any project where you want detailed and yet lightweight scenes. Our subject is a dingy back alley, the kind of place you might find behind an urban restaurant, complete with grime and graffiti….a perfect setting for getting the most of modo.